Hello Design Sketchers!
Last year I met Amor Jiménez in Madrid. 🙂
I met him in real while eating croquetas in his home country!
We were sketching on the coffee shop table with Antonio and Pedro Luis. We all have in common the passion for design and Sneaker sketching too. I even made a Live sneaker sketching demo to explain the steps to draw a shoe.
Recently,
I saw a sketch of a shoe from Amor Jiménez on his Instagram.
I noticed a common mistake I did a lot myself
when I started sketching footwear when I was a student.
I call this beginner common mistake: the “FLAT 2D SHOE”.
It is when the drawing of the shoe is lacking volume,
or realism (even with color rendering).
IN RED: The lines don’t go out of the sneaker contour. It Looks flat.
IN GREEN: I draw the sneaker “treating” each component as an individual piece.
Nowadays, I see many beginners doing this same mistake as well.
The good news is it is very easy to solve!
It is just that for this type of mistake, without any feedback we don’t see them until somebody points them! It may take years to realize…
As a beginner, you focus on the drawing, the lines,
your vision is in 2D. Flat on paper.
However, as a designer, you got to:
- think the sneaker with a 3D feel
- assemble the material that is made to cover the foot.
- feel the thickness of each component
- the way the sneaker will react while in movement
When we draw, what matter most is not the drawing.
What matter most is Observation: the way you brain treats the information.
These points above are among the topic I will cover more in-depth in the Sneaker sketching course. If you are interested in joining the project, please help me creating it by answering the survey!
Stay tuned!
Cheers,
Chou-Tac
PS: Extra TIP for drawing product design more real on How to draw your sketches more real
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